- This is the Confusion Gate. The path will open to the wise.
- --Grail tablet for the Confusion Gate
The Confusion Gate (迷いの門, Mayoi-no Mon) is a field within the ruins. It is the backside equivalent of the Guidance Gate.
The Confusion Gate shares the same tileset as the Guidance Gate, though instead of a red and yellow palette, the area takes on a blue and green motif. The head statues form laughing faces, as if mocking the player's confusion.
- Area number: 1
- Grail transfer point: C-3
- Background music: "Wonder of the Wonder"
- A "prototype" arrangement can be found in the La-Mulana jukebox.
- Entrances and Exits:
Confusion Gate is basically a linear puzzle; that is, there's one path to get through the field. The path, however, is littered with secret passages- some necessary and some that slow your progress. The visible passages at the 'entrance' are useful for getting to a section of the Temple of Moonlight. Accessing anything else in Confusion Gate requires navigation of the secret passages.
There are two tablets at E-5, one above the other. The bottom one is a clue that neither the left nor right door are wise. Instead, you can go up the invisible ladder to the right of the tablet.
At this point, you should be able to get the map (by passing all open treasure boxes in Confusion Gate that you can see). Once you have it, it will be easier to understand the Teleport section below.
After climbing the invisible ladder, there are a number of dead ends that will teleport you to different places. You will probably want to use the following three teleports:
D-5, 4th Level, far right teleports you to F-5, 4th Level. Walk two steps to the left, and then back to the right to teleport again...
When using the final teleport, make sure you jump straight up to ensure that you don't accidentally end up teleporting twice in a row. In addition to these three useful teleports, the following teleports exist:
F-5, 2nd Level teleports you to D-5, 4th Level, far right F-5, 3rd Level teleports you to D-5, 4th Level, Small Cell F-5, 5th Level teleports you to E-5, 3rd Level D-5, 4th Level, Small Cell teleports you to E-5, 4th Level
Man with Pepper and AnchorEdit
After successfully passing the teleport section, you can continue up to F-4 to talk to the man in the cave. He will give you Pepper, which you can take back to Guidance Gate C-1 and use to make the face at the original Guidance Gate entrance sneeze. He will release a Treasure. Take this back to the man, and he will give you an Anchor that will let you pass the propeller-propelled waters.
Getting to the 3-Kangaroo RoomEdit
Put a weight on the dais in F-4. You can walk through the blue blocks to get there. The weight will slow down the sideways elevator on F-5, which will allow you access to the teleport.
F-5, 4th Level (far right) teleports you to F-6, 3rd Level.
I call this the 3-Kangaroo Room.
The 3-Kangaroo RoomEdit
The 3-Kangaroo Room has three possible exits.
F-7, 4th Level teleports you to F-5, Ground Level.
If you have a good memory, you will recognize where you are after the teleport, and correctly choose to walk to the right. You will end up at the 6 daises. According to the clue on the G-6 tablet: Many daises are left of the first. Many daises are right of the next. These two are not next together. Thou wilt pass the first dais when going from the fourth to the fifth. The fourth is not at the edge but the last is.It's a logic puzzle, but unfortunately it requires some trial-and-error to solve fairly. The order to place the weights is: 642315. 1 being the first weight to place, then follow the numbers to 6 being the final weight to place. Placing the weights will create a ladder connecting C-4 to C-5.
Puzzles and TrapsEdit