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Please try to include the color of the enemy when describing it.

Common EnemiesEdit

  • Bat

Bats are encountered in most areas of the game. Usually they hang on ceilings and start flying around when disturbed. Their movement is hard to predict and they are not easy to hit. Often encountered in large numbers, they can be a menace, though they don't deal much damage.

  • Skeleton

Those wandering remains of humans roam some parts of the ruins. They usually move back and forth in a straight line and their attacks and strength differ from area to area. Skeletons are usually easy to deafeat: Hit them once to make them fall down, hit them a couple of times more to destroy them. In some places, skeletons who throw bones at Lemeza can be a major handicap. If Lemeza possesses the Perfume then Skeletons can be defeated in one hit.


Enemies on the SurfaceEdit

  • Axe Head

These blue snakes roam parts of the Surface. They do nothing but move back and forth (speeding up when approaching player) and are easy to defeat.


  • Cockatrice ("Castlevania Birds")

Grey birds found on the Surface. They usually sit around doing nothing unless the player comes near them. Then they fly up and start attacking by divebombing. Nicknamed Castlevania Birds by the one and only, DeceasedCrab.  They appear to have a moderately high drop rate for weights.


  • Leech

Little pink things that fall from the sky and bounce once before falling off the screen. A minor annoyance.


  • Condor

Only few of those giant white birds can be encountered on the Surface.

Enemies in the Guidance GateEdit

  • Myrmecoleon (Ant-Lion)

These brown creatures resemble ants with a lions head. They are found only in the Guidance Gate. Moving back and forth in straight lines, they pose only little threat, but they like to hang out in cramped places, where they can be a hindrance.

Huge yellow blobs of slime, which are produced by background faces. They fall down and start moving back and forth. Unlike most enemies, they don't stop when the ground ends and just walk over the edge. However, they can't move upwards. These monsters are mostly found in the Guidance Gate and theMausoleum of the Giants.

  • Tobihanaaruki (Hopsorrhinus)

Blue creatures, first encountered in the Guidance Gate. They move by leaping around. and can even jump to a lower or higher platform, passing through the obstacle.

  • Kodama Rats

These red creatues move back and forth relatively fast. When the player gets near them, they start glowing and explode in diagonal projectiles. They tend to gather in the Guidance Gate around important places.

  • Soul

A swirling object that looks similar to a red and blue yin-yang symbol. If the player walks too close, the soul will split off into two parts, ricocheting around the room. If the player is currently carrying the Cross item, then this enemy will do no damage. They can be found in the Guidance Gate, the Graveyard of the Giants, the Temple of Moonlight, the Maze of Galious area, and Hell Temple. Soul will only appear when you have the Bronze Mirror.


Enemies in the Confusion GateEdit

  • Aspic

Red snakes that move around and leap-attack Lemeza when he comes near them.

Huge yellow blobs of slime, which are produced by background faces. They fall down and start moving back and forth. Unlike most enemies, they don't stop when the ground ends and just walk over the edge. However, they can't move upwards. These monsters are mostly found in the Guidance Gate and theMausoleum of the Giants.

  • Lizard Man

A green lizard man carrying a shield to defend from frontal attacks. They behave much like the Mask Man. One of them must be killed by light to remove one of the barriers blocking access to the Flywheel in the Confusion Gate.

  • Kui

A yellow monopode monster which jumps around, and sometimes jumps to higher or lower levels in the screen.

  • Mask Man

These men are the actual natives of the ruins. They look like golden knights, carrying a huge shield that protects them from frontal attacks. They sometimes jump, making approaching them difficult. They can be found in several areas, mostly the Mausoleum of the Giants and the Temple of the Sun.

  • Mud Men

Mud Men are the first race of Mother's children and can mostly be found in the Chamber of Birth. Very few of them appear in the Confusion Gate. They look like yellow humanoids and spawn continuously from the mudman-shaped holes in the walls. Sometimes they teleport. Mud Men do not spawn until the Flywheelis collected.


 Enemies in the Mausoleum of the GiantsEdit

  • Ghosts

Ghosts can be found in the Mausoleum of the Giants. They float around and can become very annoying, especially because they return after being "killed".

  • Rock Hand

These stone fists patrol some areas in the Mausoleum of the Giants. They move slowly but will charge at the player as soon as they notice him. Early in the game, when Lemeza has little health, they can be a major threat.

  • Mask Man

These men are the actual natives of the ruins. They look like golden knights, carrying a huge shield that protects them from frontal attacks. They sometimes jump, making approaching them difficult. They can be found in several areas, mostly the Mausoleum of the Giants and the Temple of the Sun.

Huge yellow blobs of slime, which are produces by background faces. They fall down and start moving back and forth. Unlike most enemies, they don't stop when the ground ends and just walk over the edge. However, they can't move upwards. These monsters are mostly found in the Guidance Gate and theMausoleum of the Giants.

  • Nozuchi (Tsuchinoko)

An enemy found in the Mausoleum of the Giants that is somewhat shrimp-like or worm-like in appearance. It will normally attempt to jump over the player when encountered.


Enemies in the Graveyard of the GiantsEdit

  • Killer Rock

A floating pink crystalline formation that homes in on the player in the Inferno Cavern and the Graveyard of the Giants.

  • Tougen

A bright red turtle that shuffles slowly back and forth. Upon seeing the player, it fires four fireballs at it. To defeat it, equip a shield and wait until after the fourth fireball, then hit it. They can be found in many areas in the game, including the Graveyard of the Giants, the Temple of the Sun, and Hell Temple.

  • Teikou ("Flying Butt Monster")

So named because it looks exactly like a flying butt. It can be found in the Graveyard of the Giants.

  • Cailleach

A sorcerer who teleports around the area, sending out volleys of ice in a starburst pattern. Can be found in the Graveyard of the Giants.

  • Bai Ze (Hakutaku)

These enemies look like a dog or wolf of ice and are found in the Graveyard of the Giants. They move around pretty slow, but be careful when they start flashing! Only moments later they will release a circle of icy projectiles.

  • Kesalan Patharan

Big white, puffy things that float around in the Graveyard of the Giants. They do nothing but get in the way. If the player swings a weapon at one and misses, the gust will blow it a short distance away.


Enemies in the Temple of the SunEdit

  • Cat Sídhe ("Catball")

A cat balancing on a ball (hence the name), which lives in the Temple of the Sun. It moves back and forth and can move up slopes.

  • Bennu

A blue birdlike creature living in the Temple of the Sun. It usually flies around, dropping red projectiles. Sometimes it lands and starts walking around.

  • Hedge

A blue creature with a spiky back that spins around. Usually encountered in the Temple of the Sun. It is probably based on Sonic the Hedgehog (as its name, color, and behavior suggest).

  • Tougen

A bright red turtle that shuffles slowly back and forth. Upon seeing the player, it fires four fireballs at it. To defeat it, equip a shield and wait until after the fourth fireball, then hit it. They can be found in many areas in the game, including the Graveyard of the Giants, the Temple of the Sun, the Maze of Galious area, andHell Temple.

  • Mask Man

These men are the actual natives of the ruins. They look like golden knights, carrying a huge shield that protects them from frontal attacks. They sometimes jump, making approaching them difficult. They can be found in several areas, mostly the Mausoleum of the Giants and the Temple of the Sun.


Enemies in the Temple of MoonlightEdit

  • Yowie

These red lizards move over the background in their designated home, where they are well-camoflaged. They can make jumping sequences difficult when they get in the way.

  • Anubis

The egyptian god of the dead is found in only two or four (depending on if you've twice read the tablet at Mausoleum of the Giants D-1) rooms in the entire game. Unless Lemeza holds the Book of the Dead, Anubis will constantly drain his life away. The only way to escape Anubis's wrath is to (a) kill all Anubis enemies on the screen, (b) leave the screen, or (c) in the case of Temple of Moonlight rooms A-2 and B-3, never cause Anubis to appear.

  • Sand Worm

White worm-like creatures that move on the ground. They will dig into the ground on occasion and reappear somewhere else in the room, spilling dirt all over.

  • Slime

Tiny red balls of slime that crawl around. They attack Lemeza by jumping on him when he gets in range. Their small size makes them hard to hit.

  • Soul

A swirling object that looks similar to a red and blue yin-yang symbol. If the player walks too close, the soul will split off into two parts, ricocheting around the room. If the player is currently carrying the Cross item, then this enemy will do no damage. They can be found in the Guidance Gate, the Graveyard of the Giants, the Temple of Moonlight, the Maze of Galious area, and Hell Temple. Soul will only appear when you have the Bronze Mirror


Enemies in the Spring in the SkyEdit

  • Fishman Family

The Fishman Family consists of Gyonin, Uonin (regular fish), and Warrior-Type Uonin (moves faster, with an iron pipe full of oxygen in the crotch). They're all found in the Spring in the Sky.

  • Water Reaper ("Surprise Fish")

A legendarily annoying enemy in La-Mulana that will attack the player by leaping out of waterfalls. Found in the Spring in the Sky. A sparkling spot in a waterfall indicates a lurking Surprise Fish.

  • Hippocampus

These white, horselike fish monsters swim around in some pools in the Spring in the Sky. They chase after Lemeza when he enters the water.

  • Kraken

White tentacle monsters in the Spring in the Sky. 'nuff said.


Enemies in the Tower of the GoddessEdit

  • Andras

A creature that looks like a flying monkey or cat riding a dog. If the dog is killed, Andrus will fly around the room and shoot sparkling projectiles at the player. Found in the Tower of the Goddess.

  • Cyclops

A lumbering creature with one eye that can be found in the Tower of the Goddess. After sustaining enough damage, the body disappears and the eye begins to fly around independently.

  • Vimana

Giant flying turrets stuffed with firepower. They move up and down, stopping frequently to shoot at Lemeza. Thankfully only few of those monstrosities are encountered in the Tower of the Goddess. Unthankfully, they are always encountered in pairs and have some annoying Bats as helpers. Keeping appearing Chonchons in mind, this meeting can become quite frustrating.

  • Chonchon

Flying heads haunting the Tower of the Goddess. They appear after a while when Lemeza stays in a room for a certain (short) amount of time. Identical in function to the infamous Medusa Heads of the Castlevania series.

  • Á Bao A Qu

These creatures can be found in the Tower of the Goddess. Unless Lemeza holds the Eye of Truth, they are invisible to him and can be a nasty surprise when doing a complicated jump.


 Enemies in the Inferno CavernEdit

  • Cacoujuu

A flaming enemy that walks back and forth in the Inferno Cavern, sometimes spitting out small flames from itself that stick to the ground for a short period of time.

  • Killer Rock

A crystalline rock that homes in on the player in the Inferno Cavern and the Graveyard of the Giants.

  • Lava Ball

These glowing balls of molten stone erupt from the lava in the Inferno Cavern. A nasty surprise for anyone attempting a jump over the pits.


Enemies in the Tower of RuinEdit

  • Phoenix

A flying enemy that gathers in threes and swoops down on the player. Can be found in the Tower of Ruin. Practices law in certain parts of California.

  • Black Dog

Black dog-like enemies running around in the Tower of Ruin. They move fast, jump and are not easy to defeat. They resemble the black panther enemies from Castlevania.

  • Sky Fish

These strange creatures can be found in the part of the Tower of Ruin where Nu Wa resides. They move so fast that even freezing time will only slow them down. Unless you have the Lamp of Time, these monsters are impossible see. They are still possible to hit if you're lucky.

  • Fairies (Rusalii, Yaksi, and Dakini)

These creatures inhabit 3 rooms in the Tower of Ruin. Lemeza can not kill them with any weapons. Avoiding them is the better decision. Later on, the fairies will become important.

  • Salamander

A red fire lizard which moves slowly on the floor. It sometimes turns into a flame and floats in the screen, and into a lizard form again when it finds another floor.


 Enemies in the Chamber of ExtinctionEdit

  • Naga

A large turquoise cobra that can hurl its spear at the player. Found in the Chamber of Extinction.

  • Garuda

A white bird that flies up at the top of a room before pausing to dive-bomb Lemeza. Found in the Dimensional Corridor, the Chamber of Extinction and Hell Temple.

  • Blob

Blobs are an even less advanced form of Mud Men, being only mud hands that form from the ground. They can be found in the Chamber of Extinction. As long as they hide underground they can not be killed.

  • Mandrake

A green, somewhat humanoid plant that goes into and floats out of the ground at intervals. Found in the Chamber of Extinction, the Maze of Galious level, andHell Temple.


Enemies in the Chamber of BirthEdit

  • Behemoth

These creatures resemble elephants and live in the Chamber of Birth, where they will often climb ladders that they walk by.

  • Mud Men

Mud Men are the first race of Mother's children and can mostly be found in the Chamber of Birth. Very few of them appear in the Confusion Gate. They look like yellow humanoids and spawn continuously from the mudman-shaped holes in the walls. Sometimes they teleport. Mud Men do not spawn until the Flywheelis collected.

  • Assassin

These red human shaped enemies appear from nothing to jump kick the player in the Chamber of Birth and Hell Temple. When they land, they disappear to try anew. Their movement makes them hard to hit, they move fast and can become a major annoyance.

  • Wight

These floating enemies look much like a wizard flying around and throwing scythes in some areas, mainly the Chamber of Birth and Hell Temple.

  • "Wall Beast" (true name unknown, introduced as Revolving Mural in the original version)

Giant creatures that live in the walls of the Chamber of Birth. They attack by flipping the wall section behind which they are hiding and shoot projectiles at Lemeza. After a while, they flip the wall and hide again.


Enemies in the Twin LabyrinthsEdit

  • Siren

A bird with the head of a woman and a beautiful singing voice, similar to the Harpy from Greek mythology. Her music notes spread out and can deal damage to the player. Found in the Twin Labyrinths.

  • Keiten

A bizarre-looking enemy that is all face, with a shield and a small torch. When hit, it speeds up. It can be found in the Twin Labyrinths.

  • Mage, Sorcerer, Druid and Witch

These are four types of magic-using enemies that can be found in the Twin Labyrinths. They differ in color, behaviour and attacks.

  • Tsaochih (Sakushi)

These red monsters live in parts of the Twin Labyrinths. They jump around and are hard to avoid in cramped areas.

  • Mask Man

These men are the actual natives of the ruins, carrying a huge shield that protects them from frontal attacks. They sometimes jump, making approaching them difficult. They can be found in several areas, mostly the Mausoleum of the Giants and the Temple of the Sun.

  • Leucrotta (Alligator)

Well known to everyone who's not been sleeping behind the wallpapers his entire life, these reptiles make their visit to La Mulana. They have found a place they like in the Twin Labyrinths, where they crawl around. They are rather flat, and thus require downward-attacking weapons to hit them if you're standing on the same level as they are.


Enemies in the Endless CorridorEdit

  • Rong Xuanwang Corpse

A headless horse that can grow to "twice the size of a human or as small as a rabbit." They can only be harmed when they're smaller or bigger than the player and can be found in the Endless Corridor.

  • Fushigi Hana Modoki (Mysterious Fake Flower)

This flower-like enemy can be found in the Endless Corridor and sprays out projectiles.

  • Bonacon

These enemies bear a resemblance to alpacas or guanacos and walk back and forth in the Endless Corridor. Occasionally they will stop, lift up their tails, and, uh..."spray" across the room, which should be avoided. Not only is it gross, it is also potentially fatal.[1]

  • Kyonshee

These Zombies are found only in the Endless Corridor, where they hop around. They are slow and easy to deafeat.

  • Monocoli (Monopods)

These creatures live in the Endless Corridor. They jump around and can pass through obstacles to reach higher or lower areas of the screen.


 Enemies in the Dimensional CorridorEdit

  • Satan

These small turquoise flying demons fire lasers in every direction when they pause. They can be found in the Dimensional Corridor and Hell Temple.

  • Devil

Devils live in the Dimensional Corridor and resemble a blue skull wearing a crown. They scuttle back and forth like crabs, and shoot scythe-like projectiles every so often.

  • Enkidu

Blue gargoyle-like enemies that appear in the Dimensional Corridor and the True Shrine of the Mother. They walk back and forth, sometimes stopping to release a jet of fire from their mouth.

  • Amon

Red gargoyle creatures that Lemeza will meet in the Dimensional Corridor. They guard the Angel Shield.


Enemies in the Shrine of the MotherEdit

  • Hanuman

These enemies bear a strong resemblance to monkeys, found in the Shrine of the Mother and later the True Shrine of the Mother. They attack by producing four fireballs, which multiply into four each and can cover a huge portion of the screen. They can only be damaged when their fireballs are on screen.

  • Enkidou

Blue gargoyle-like enemies that appear in the Dimensional Corridor and the True Shrine of the Mother. They walk back and forth, sometimes stopping to release a jet of fire from their mouth.

  • Konton ("Astral Projection Doggy")

A white, dog-like (possibly hippo-like) creature whose eyes are always closed, givng the impression that it is sleeping. It projects a flickering image of itself. The real enemy does not flicker, but teleports every time it is hit. Defeating the real enemy defeats and prevents generation of images, but defeating the images nets more experience. You can find these strange fellows in the Shrine of the Mother, the True Shrine of the Mother and later, in Hell Temple.

  • Pan

These satyrs inhabit the Shrine of the Mother as well as the True Shrine of the Mother. They can walk on walls and jumpkick Lemeza when he gets in range. Their attacks are fast, making it hard to dodge them.


Enemies in the True Shrine of the MotherEdit

  • Hanuman

These enemies bear a strong resemblance to monkeys, found in the Shrine of the Mother and later the True Shrine of the Mother. They attack by producing four fireballs, which multiply into four each and can cover a huge portion of the screen. They can only be damaged when their fireballs are on screen.

  • Enkidu

Blue gargoyle-like enemies that appear in the Shrine of the Mother and later the True Shrine of the Mother. They walk back and forth, sometimes stopping to release a jet of fire from their mouth.

  • Konton ("Astral Projection Doggy")

A white, dog-like (possibly hippo-like) creature whose eyes are always closed, givng the impression that it is sleeping. It projects a flickering image of itself. The real enemy does not flicker, but teleports every time it is hit. Defeating the real enemy defeats and prevents generation of images, but defeating the images nets more experience. You can find these strange fellows in the Shrine of the Mother, the True Shrine of the Mother and later, in Hell Temple.

  • Pan

These satyrs inhabit the Shrine of the Mother as well as the True Shrine of the Mother. They can walk on walls and jumpkick Lemeza when he gets in range. Their attacks are fast, making it hard to dodge them.

  • Marchocias

Looking like winged horses, they are first encountered in the True Shrine of the Mother and later in Hell Temple.


Hell Temple onlyEdit

  • Mini Boss

So named because they resemble smaller versions of The Boss. These blue slimy fellows are crawling around and throwing bombs in Hell Temple. They resemble Naramura's avatar.

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